Patch 14.18: League of Legends Preps for Worlds 2024

With patch 14.18 I guess we will see more often than not Jax, and maybe J4.
Even though, Shen did not receive a substantial one, it makes me happy inside to see it up there with the ‘winners’ of the patch.

On the other hand Aurora, Corki and Lilla suffered the most. I am honestly dissapointed because even though I did not had Lilla at heart, she was in a healthy place. Not anymore.

Ahri

  • E – Charm
    • Damage: 80/110/140/170/200 (+60% AP) → 80/120/160/200/240 (+75% AP)

Aurora

  • R – Between Worlds
    • Maximum Jump Distance: 400 → 250
    • Wall Jump Forgiveness: 700 → 450
    • Duration: 3/3.5/4 → 2/2.5/3 seconds

Azir

  • W – Arise!
    • Damage: 50/65/80/95/110 + 0-77 (based on level) (+55% AP) → 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)

Corki

  • Q – Phosphorus Bomb
    • Damage: 70/120/170/220/270 (+120% bonus AD) (+100% AP) → 70/115/160/205/250 (+120% bonus AD) (+100% AP)
  • R – Missile Barrage
    • Damage: 80/180/280 (+80% bonus AD) → 80/160/240 (+70% bonus AD)

Gnar

  • Base Attack Damage: 57 → 60

Hwei

  • WW – Pool of Reflection
    • Ally Shield Strength: Reduced by 50% → reduced by 25%

Ivern

  • E – Triggerseed
    • Shield Strength: 85/125/165/205/245 (+50% AP) → 75/115/155/195/235 (+50% AP)
    • Slow: 45/50/55/60/65% → 40/45/50/55/60%

Jarvan IV

  • Passive – Martial Cadence
    • Current Health Damage: 7% → 8%

Jax

  • R – Grandmaster-At-Arms
    • Base Armor Granted: 15/40/65 → 25/50/75
    • Base Magic Resist Granted: 9/24/39 → 15/30/45
    • On-Hit Magic Damage: 60/110/160 (+60% AP) → 70/120/170 (+60% AP)
    • Armor Per Additional Champion Hit: 15/20/25 (+10% bonus AD) → 20/25/30 (+10% bonus AD) (60% of this bonus is still gained as MR)

Jayce

  • Q – To the Skies!
    • Slow: 30/35/40/45/50/55% → 35/40/45/50/55/60%
  • E – Acceleration Gate
    • Bonus Movement Speed: 30/35/40/45/50/55% → 35/40/45/50/55/60%

Jinx

  • Attack Speed Growth: 1% → 1.4%

Leona

  • Base Armor: 47 → 43

Lillia

  • Passive – Dream-Laden Bough
    • Monster Damage Cap: 70-100 (based on level) → 65 at all levels
  • R – Lilting Lullaby
    • Sleep Duration: 2/2.25/2.5 seconds → 2 seconds at all ranks

Lissandra

  • Q – Ice Shard
    • Damage: 80/115/150/185/220 (+85% AP) → 80/115/150/185/220 (+75% AP)

Lulu

  • Passive – Pix, Faerie Companion
    • Pix Damage per Bolt: 3-37 (based on level) (+5% AP) → 5-39 (based on level) (+5% AP)

Malphite

  • Passive – Granite Shield
    • Shield Strength: 9% maximum HP → 10% maximum HP

Maokai

  • Q – Bramble Smash
    • Damage: 65/115/165/215/265 (+40% AP) + 2/2.5/3/3.5/4% target max HP → 65/110/155/200/245 (+40% AP) + 2/2.5/3/3.5/4% target max HP
  • E – Sapling Toss
    • Cooldown: 16/15/14/13/12 seconds → 18/17/16/15/14 seconds
    • Sapling Duration in Brushes: 30 (+2.5% bonus HP) seconds → 30 (+1.5% bonus HP) seconds

Miss Fortune

  • Base AD: 55 → 53

Nasus

  • E – Spirit Fire
    • Initial Damage: 55/95/135/175/215 (+60% AP) → 50/80/110/140/170 (+60% AP)
    • Damage per Second: 11/19/27/35/43 (+12% AP) → 10/16/22/28/34 (+12% AP)

Rell

  • E – Full Tilt
    • Maximum Bonus Movement Speed: 12/14/16/18/20% → 12/13/14/15/16%
    • Maximum Bonus Movement Speed Toward Enemies or Targeted Ally: 24/28/32/36/40% → 24/26/28/30/32%

Rumble

  • Q – Flamespitter
    • Damage: 80/105/130/155/180 (+110% AP) (+6/7/8/9/10% target max HP) → 60/90/120/150/180 (+100% AP) (+6/7/8/9/10% target max HP)
  • E – Electro Harpoon
    • Damage: 60/85/110/135/160 (+50% AP) → 55/80/105/130/155 (+50% AP)

Samira

  • Q – Flair
    • Damage: 0/5/10/15/20 (+85/95/105/115/125% AD) → 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)

Shen

  • Passive – Ki Barrier
    • Shield Strength: 47-101 (based on level) (+12% bonus HP) → 47-120 (based on level) (+13% bonus HP)

Smolder

  • Base Health: 605 → 575
  • Q – Super Scorcher Breath
    • Damage: 20/30/40/50/60 (+100% AD) (+15% AP) → 15/25/35/45/55 (+100% AD)
  • W – ACHOOO!
    • Glob Damage: 50/80/110/140/170 (+25% bonus AD) (+20% AP) → 45/75/105/135/165 (+25% bonus AD)
    • Minion/Monster Damage: 70/112/154/196/238 (+35% bonus AD) → 63/105/147/189/231 (+35% bonus AD)

Varus

  • Q – Piercing Arrow
    • Maximum Damage: 90/160/230/300/370 (+150/160/170/180/190% bonus AD) → 90/160/230/300/370 (+130/140/150/160/170% bonus AD)
  • E – Hail of Arrows
    • Damage: 60/100/140/180/220 (+110% bonus AD) → 60/100/140/180/220 (+100% bonus AD)

Vi

  • Q – Vault Breaker
    • Minimum Damage: 50/75/100/125/150 (+80% bonus AD) → 45/70/95/120/145 (+80% bonus AD)
    • Maximum Damage: 100/150/200/250/300 (+160% bonus AD) → 90/140/190/240/290 (+160% bonus AD)

Viego

  • Base Attack Damage: 57 → 60
  • Q – Blade of the Ruined King
    • Bonus Damage to Monsters: 20 → 15

Xin Zhao

  • Base Armor Growth: 4.7 → 5.0
  • Q – Three Talon Strike
    • Bonus Damage per Hit: 16/25/34/43/52 (+40% bonus AD) → 16/29/42/55/68 (+40% bonus AD)

Zeri

  • Passive – Living Battery
    • Damage: 90-200 (based on level) (+1-15% target’s max HP) → 75-160 (based on level) (+1-11% target’s max HP)

Ziggs

  • Passive – Short Fuse
    • Increased Damage to Structures: 150% → 75%
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