Palia Dev Lays Off 35 Percent of Workers Only a Few Months After Beta Release

“We evaluated the support needed to deliver the highest-quality gameplay service for long-term stability.” Yikes, does this sound familiar?

A cozy life sim with the tagline “massively multiplayer community sim”, Palia hopped onto early access in October with a later Nintendo Switch release in December.

Everyone thought it was a premise with “enormous potential,” but currently, the reviews are mixed, and its all-time player peak on Steam sits at a little over 12,000. Soon after, they’ve taken the usual turn for the worst.

The developer, Singularity 6 has laid off 35 percent of its staff just months after Palia’s early access launch. News of the layoffs started circulating last week, and Singularity 6 later confirmed them to IGN.

…it seems like big studios think layoffs are inevitable.

Their ‘annoucement’:

Following Palia’s release on Steam, we evaluated the support needed to deliver the highest-quality gameplay service for long-term stability. We made the difficult decision to reduce our workforce, which impacted around 35 percent of our talented and hardworking team members. We value their contributions and are committed to supporting them throughout this process, including severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment.

This decision was not made lightly, and comes after careful consideration of our development and business needs to support Palia and its community. We remain committed to delivering passion in imagination, and maintaining the dedication and creativity that our community expects and deserves. We appreciate your understanding and support of our studio and affected team members.

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